type AIExplosion = class(
AIThing
)
AIThing
> AIBaseObject
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Constructor Create(aParent: pointer); |
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function Digest(const aAmount: integer): integer; override; |
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procedure Fuel; override; |
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procedure LoadFromFile(var aFile: TextFile); override; |
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procedure SaveToFile(var aFile: TextFile); override; |
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procedure Shrapnel; |
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Constructor Create(aParent: pointer); |
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function Digest(const aAmount: integer): integer; override; |
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procedure Fuel; override; |
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procedure LoadFromFile(var aFile: TextFile); override; |
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procedure SaveToFile(var aFile: TextFile); override; |
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procedure Shrapnel; |
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property BlastRadius: single; |
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property Diminish: single; |
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property Effect: integer; |
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property Strength: single; |
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property BlastRadius: single; |
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property Diminish: single; |
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property Effect: integer; |
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property Strength: single; |