type AIGoal = class(
AIBaseObject
)
AIBaseObject
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Constructor Create(aParent: pointer); |
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Destructor Destroy; override; |
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function OneLineDisplay: string; override; |
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procedure SetDestinationToTarget; |
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Constructor Create(aParent: pointer); |
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Destructor Destroy; override; |
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function OneLineDisplay: string; override; |
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procedure SetDestinationToTarget; |
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property Accomplished: boolean; |
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property Destination: AIPosition; |
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property Instruction: integer; |
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property Modifier: single; |
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property Plans: AIGoalList; |
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property Source: AILink; |
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property Target: AILink; |
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property Accomplished: boolean; |
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property Destination: AIPosition; |
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property Instruction: integer; |
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property Modifier: single; |
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property Plans: AIGoalList; |
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property Source: AILink; |
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property Target: AILink; |