type AIMissile = class(
AIThing
)
AIThing
> AIBaseObject
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Constructor Create(aParent: pointer); |
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procedure Damage(aAmount: integer); override; |
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Destructor Destroy; override; |
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procedure Explode; |
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procedure Fuel; override; |
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procedure FullDisplay(aList: TStrings); override; |
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procedure OnCollide(aCollider: AIThing); override; |
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Constructor Create(aParent: pointer); |
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procedure Damage(aAmount: integer); override; |
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Destructor Destroy; override; |
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procedure Explode; |
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procedure Fuel; override; |
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procedure FullDisplay(aList: TStrings); override; |
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procedure OnCollide(aCollider: AIThing); override; |
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property Aim: integer; |
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property Timer: integer; |
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property Aim: integer; |
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property Timer: integer; |