type AIMissileDefence = class(
AIOrbiter
)
AIOrbiter
> AISatellite
> AIThing
> AIBaseObject
Constructor Create(aParent: pointer); |
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procedure Damage(aAmount: integer); override; |
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Destructor Destroy; override; |
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procedure Explode; override; |
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procedure Fuel; override; |
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procedure FullDisplay(aList: TStrings); override; |
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procedure OnCollide(aCollider: AIThing); override; |
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procedure SetPriority(aValue: single); |
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function Shoot: boolean; |
Constructor Create(aParent: pointer); |
procedure Damage(aAmount: integer); override; |
Destructor Destroy; override; |
procedure Explode; override; |
procedure Fuel; override; |
procedure FullDisplay(aList: TStrings); override; |
procedure OnCollide(aCollider: AIThing); override; |
procedure SetPriority(aValue: single); |
function Shoot: boolean; |
returns true if fired a missile
property Destination: AIPosition; |
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property Initial: AIPosition; |
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property Pick: AIPosition; |
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property Predictor: AIPosition; |
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property Priority: single; |
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property Recharge: integer; |
property Destination: AIPosition; |
property Initial: AIPosition; |
property Pick: AIPosition; |
property Predictor: AIPosition; |
property Priority: single; |
property Recharge: integer; |