type AIReality = class(
AIBaseObject
)
AIBaseObject
procedure Build(aWidth: integer; aHeight: integer); |
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procedure Clean; |
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Constructor Create; |
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Destructor Destroy; override; |
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procedure FlipTimeStream; |
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procedure FullDisplay(aList: TStrings); override; |
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procedure LoadFromFile(var aFile: TextFile); override; |
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function LoadReality(aFileName: string): boolean; |
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function RandomInteger(aMin: integer; aMax: integer): integer; |
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procedure SaveReality(aFileName: string); |
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procedure SaveToFile(var aFile: TextFile); override; |
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procedure SetTimeFlowing; |
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procedure SetTimeTicking; |
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procedure TickTock; |
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function TimeIsFlowing: boolean; |
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function TimeIsTicking: boolean; |
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function ValidFile(aFileName: string): boolean; |
procedure Build(aWidth: integer; aHeight: integer); |
procedure Clean; |
Constructor Create; |
Destructor Destroy; override; |
procedure FlipTimeStream; |
actions
procedure FullDisplay(aList: TStrings); override; |
procedure LoadFromFile(var aFile: TextFile); override; |
function LoadReality(aFileName: string): boolean; |
function RandomInteger(aMin: integer; aMax: integer): integer; |
procedure SaveReality(aFileName: string); |
procedure SaveToFile(var aFile: TextFile); override; |
procedure SetTimeFlowing; |
procedure SetTimeTicking; |
procedure TickTock; |
function TimeIsFlowing: boolean; |
function TimeIsTicking: boolean; |
questions
function ValidFile(aFileName: string): boolean; |
property ClockStagger: integer; |
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property Creator: string; |
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property Environment: AIEnvironment; |
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property FileName: string; |
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property IsRunning: boolean; |
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property Time: integer; |
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property TimeSinceExecute: integer; |
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property Version: integer; |
property ClockStagger: integer; |
property Creator: string; |
info
property Environment: AIEnvironment; |
property FileName: string; |
property IsRunning: boolean; |
property Time: integer; |
property TimeSinceExecute: integer; |
property Version: integer; |