type AISun = class(
AIOrbiter
)
AIOrbiter
> AISatellite
> AIThing
> AIBaseObject
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Constructor Create(aParent: pointer); |
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procedure Explode; override; |
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procedure Fuel; override; |
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procedure FullDisplay(aList: TStrings); override; |
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Constructor Create(aParent: pointer); |
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procedure Explode; override; |
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procedure Fuel; override; |
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procedure FullDisplay(aList: TStrings); override; |
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property Swing: boolean; |
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property Swing: boolean; |