type AIEarthquake = class(
AIThing
)
AIThing
> AIBaseObject
Constructor Create(aParent: pointer); |
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procedure Fuel; override; |
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procedure FullDisplay(aList: TStrings); override; |
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procedure LoadFromFile(var aFile: TextFile); override; |
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procedure SaveToFile(var aFile: TextFile); override; |
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procedure Shake; |
Constructor Create(aParent: pointer); |
procedure Fuel; override; |
procedure FullDisplay(aList: TStrings); override; |
procedure LoadFromFile(var aFile: TextFile); override; |
procedure SaveToFile(var aFile: TextFile); override; |
procedure Shake; |
property Rumble: single; |
property Rumble: single; |