type AIAnt = class(
AICommunityCreature
)
AICommunityCreature
> AICreature
> AILivingThing
> AIThing
> AIBaseObject
Constructor Create(aParent: pointer); |
|
Destructor Destroy; override; |
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procedure Fuel; override; |
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function IsPrey: boolean; override; |
Constructor Create(aParent: pointer); |
Destructor Destroy; override; |
procedure Fuel; override; |
function IsPrey: boolean; override; |