type AIBot = class(
AICreature
)
AICreature
> AILivingThing
> AIThing
> AIBaseObject
procedure Bomb; |
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Constructor Create( aParent: pointer); |
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Destructor Destroy; override; |
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procedure Fuel; override; |
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procedure InterpretActivity; |
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procedure InterpretCommand; |
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procedure InterpretEmotion; |
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procedure InterpretJetpack; |
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function OneLineDisplay: string; override; |
procedure Bomb; |
Constructor Create( aParent: pointer); |
Destructor Destroy; override; |
procedure Fuel; override; |
procedure InterpretActivity; |
procedure InterpretCommand; |
procedure InterpretEmotion; |
procedure InterpretJetpack; |
function OneLineDisplay: string; override; |
property Activity: string; |
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property Command: string; |
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property Emotion: string; |
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property Jetpack: string; |
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property LastBomb: integer; |
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property LastJump: integer; |
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property TargetLink: AILink; |
property Activity: string; |
property Command: string; |
info
property Emotion: string; |
property Jetpack: string; |
property LastBomb: integer; |
property LastJump: integer; |
property TargetLink: AILink; |