type AIBot = class(
AICreature
)
AICreature
> AILivingThing
> AIThing
> AIBaseObject
![]() |
procedure Bomb; |
![]() |
Constructor Create( aParent: pointer); |
![]() |
Destructor Destroy; override; |
![]() |
procedure Fuel; override; |
![]() |
procedure InterpretActivity; |
![]() |
procedure InterpretCommand; |
![]() |
procedure InterpretEmotion; |
![]() |
procedure InterpretJetpack; |
![]() |
function OneLineDisplay: string; override; |
![]() |
procedure Bomb; |
![]() |
Constructor Create( aParent: pointer); |
![]() |
Destructor Destroy; override; |
![]() |
procedure Fuel; override; |
![]() |
procedure InterpretActivity; |
![]() |
procedure InterpretCommand; |
![]() |
procedure InterpretEmotion; |
![]() |
procedure InterpretJetpack; |
![]() |
function OneLineDisplay: string; override; |
![]() |
property Activity: string; |
![]() |
property Command: string; |
![]() |
property Emotion: string; |
![]() |
property Jetpack: string; |
![]() |
property LastBomb: integer; |
![]() |
property LastJump: integer; |
![]() |
property TargetLink: AILink; |
![]() |
property Activity: string; |
![]() |
property Command: string; |
info
![]() |
property Emotion: string; |
![]() |
property Jetpack: string; |
![]() |
property LastBomb: integer; |
![]() |
property LastJump: integer; |
![]() |
property TargetLink: AILink; |