type AIBot = class(AICreature)
AICreature > AILivingThing > AIThing > AIBaseObject![]()  | 
procedure Bomb; | 
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Constructor Create( aParent: pointer); | 
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Destructor Destroy; override; | 
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procedure Fuel; override; | 
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procedure InterpretActivity; | 
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procedure InterpretCommand; | 
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procedure InterpretEmotion; | 
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procedure InterpretJetpack; | 
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function OneLineDisplay: string; override; | 
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procedure Bomb; | 
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Constructor Create( aParent: pointer); | 
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Destructor Destroy; override; | 
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procedure Fuel; override; | 
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procedure InterpretActivity; | 
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procedure InterpretCommand; | 
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procedure InterpretEmotion; | 
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procedure InterpretJetpack; | 
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function OneLineDisplay: string; override; | 
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property Activity: string; | 
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property Command: string; | 
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property Emotion: string; | 
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property Jetpack: string; | 
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property LastBomb: integer; | 
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property LastJump: integer; | 
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property TargetLink: AILink; | 
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property Activity: string; | 
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property Command: string; | 
info
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property Emotion: string; | 
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property Jetpack: string; | 
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property LastBomb: integer; | 
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property LastJump: integer; | 
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property TargetLink: AILink; |