type AIDolphin = class(
AICommunityCreature
)
AICommunityCreature
> AICreature
> AILivingThing
> AIThing
> AIBaseObject
Constructor Create(aParent: pointer); |
|
Destructor Destroy; override; |
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procedure FindFood; |
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procedure Flop; |
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procedure Fuel; override; |
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procedure FullDisplay(aList: TStrings); override; |
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procedure Jump; |
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procedure Swim; |
Constructor Create(aParent: pointer); |
Destructor Destroy; override; |
procedure FindFood; |
procedure Flop; |
procedure Fuel; override; |
procedure FullDisplay(aList: TStrings); override; |
procedure Jump; |
procedure Swim; |
animation state
property Flipper: integer; |
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property Sensor: AIPosition; |
property Flipper: integer; |
property Sensor: AIPosition; |