type AIDuck = class(AIMatingCreature)
AIMatingCreature > AICommunityCreature > AICreature > AILivingThing > AIThing > AIBaseObject![]() |
Constructor Create(aParent: pointer); |
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Destructor Destroy; override; |
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procedure DevelopIntoBaby; override; |
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procedure Float; |
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procedure FloatWithCommunity; |
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procedure Fuel; override; |
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Constructor Create(aParent: pointer); |
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Destructor Destroy; override; |
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procedure DevelopIntoBaby; override; |
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procedure Float; |
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procedure FloatWithCommunity; |
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procedure Fuel; override; |