type AIEvolvingFruit = class(
AIEvolvingPlant
)
AIEvolvingPlant
> AIPlant
> AILivingThing
> AIThing
> AIBaseObject
procedure Cease; override; |
|
Constructor Create(aParent: pointer); |
|
procedure Fuel; override; |
|
procedure FullDisplay(aList: TStrings); override; |
|
function IsFruit: boolean; override; |
|
procedure LoadFromFile(var aFile: TextFile); override; |
|
procedure SaveToFile(var aFile: TextFile); override; |
procedure Cease; override; |
Constructor Create(aParent: pointer); |
procedure Fuel; override; |
procedure FullDisplay(aList: TStrings); override; |
function IsFruit: boolean; override; |
procedure LoadFromFile(var aFile: TextFile); override; |
procedure SaveToFile(var aFile: TextFile); override; |
property CarryingSeed: boolean; |
property CarryingSeed: boolean; |