type AIEvolvingSeed = class(
AIEvolvingPlant
)
AIEvolvingPlant
> AIPlant
> AILivingThing
> AIThing
> AIBaseObject
procedure Cease; override; |
|
Constructor Create(aParent: pointer); |
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function Digest(const aAmount: integer): integer; override; |
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procedure Fuel; override; |
procedure Cease; override; |
Constructor Create(aParent: pointer); |
function Digest(const aAmount: integer): integer; override; |
procedure Fuel; override; |