type AIEvolvingSeed = class(AIEvolvingPlant)
AIEvolvingPlant > AIPlant > AILivingThing > AIThing > AIBaseObject![]() |
procedure Cease; override; |
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Constructor Create(aParent: pointer); |
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function Digest(const aAmount: integer): integer; override; |
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procedure Fuel; override; |
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procedure Cease; override; |
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Constructor Create(aParent: pointer); |
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function Digest(const aAmount: integer): integer; override; |
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procedure Fuel; override; |