type AIFish = class(
AIMatingCreature
)
AIMatingCreature
> AICommunityCreature
> AICreature
> AILivingThing
> AIThing
> AIBaseObject
Constructor Create(aParent: pointer); |
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Destructor Destroy; override; |
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procedure DevelopIntoBaby; override; |
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procedure Die; override; |
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procedure FindFood; |
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procedure Flop; |
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procedure Fuel; override; |
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procedure Grow(aAmount: single); override; |
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function IsPrey: boolean; override; |
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procedure Swim; |
Constructor Create(aParent: pointer); |
Destructor Destroy; override; |
procedure DevelopIntoBaby; override; |
procedure Die; override; |
procedure FindFood; |
procedure Flop; |
procedure Fuel; override; |
procedure Grow(aAmount: single); override; |
function IsPrey: boolean; override; |
procedure Swim; |