type AIFish = class(
AIMatingCreature
)
AIMatingCreature
> AICommunityCreature
> AICreature
> AILivingThing
> AIThing
> AIBaseObject
![]() |
Constructor Create(aParent: pointer); |
![]() |
Destructor Destroy; override; |
![]() |
procedure DevelopIntoBaby; override; |
![]() |
procedure Die; override; |
![]() |
procedure FindFood; |
![]() |
procedure Flop; |
![]() |
procedure Fuel; override; |
![]() |
procedure Grow(aAmount: single); override; |
![]() |
function IsPrey: boolean; override; |
![]() |
procedure Swim; |
![]() |
Constructor Create(aParent: pointer); |
![]() |
Destructor Destroy; override; |
![]() |
procedure DevelopIntoBaby; override; |
![]() |
procedure Die; override; |
![]() |
procedure FindFood; |
![]() |
procedure Flop; |
![]() |
procedure Fuel; override; |
![]() |
procedure Grow(aAmount: single); override; |
![]() |
function IsPrey: boolean; override; |
![]() |
procedure Swim; |