type AILadybug = class(
AIGeneticCreature
)
AIGeneticCreature
> AIMatingSingleCreature
> AICreature
> AILivingThing
> AIThing
> AIBaseObject
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Constructor Create(aParent: pointer); |
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Destructor Destroy; override; |
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procedure DevelopIntoBaby; override; |
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procedure Die; override; |
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procedure FindFood(aKind: integer; aSpeed: single); |
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procedure Fuel; override; |
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function IsPrey: boolean; override; |
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procedure Move; |
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function OneLineDisplay: string; override; |
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Constructor Create(aParent: pointer); |
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Destructor Destroy; override; |
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procedure DevelopIntoBaby; override; |
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procedure Die; override; |
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procedure FindFood(aKind: integer; aSpeed: single); |
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procedure Fuel; override; |
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function IsPrey: boolean; override; |
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procedure Move; |
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function OneLineDisplay: string; override; |