type AILearningCreature = class(
AICreature
)
AICreature
> AILivingThing
> AIThing
> AIBaseObject
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Constructor Create(aParent: pointer); |
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Destructor Destroy; override; |
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function Eat(const JawSize: integer): boolean; override; |
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function FavoriteFood: integer; |
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procedure FullDisplay(aList: TStrings); override; |
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procedure GiveUp; |
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procedure LoadFromFile(var aFile: TextFile); override; |
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procedure LookForSomethingToEat; overload; |
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procedure LookForSomethingToEat(aBinding: integer); overload; |
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procedure SaveToFile(var aFile: TextFile); override; |
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function YuckiestFood: integer; |
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Constructor Create(aParent: pointer); |
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Destructor Destroy; override; |
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function Eat(const JawSize: integer): boolean; override; |
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function FavoriteFood: integer; |
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procedure FullDisplay(aList: TStrings); override; |
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procedure GiveUp; |
give up on a target
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procedure LoadFromFile(var aFile: TextFile); override; |
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procedure LookForSomethingToEat; overload; |
look for food anywhere
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procedure LookForSomethingToEat(aBinding: integer); overload; |
look for food in water, land, air, etc
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procedure SaveToFile(var aFile: TextFile); override; |
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function YuckiestFood: integer; |
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property Memory: AIReportList; |
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property SenseMemory: TStringList; |
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property Senses: AIThingReferenceList; |
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property Timer: integer; |
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property Memory: AIReportList; |
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property SenseMemory: TStringList; |
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property Senses: AIThingReferenceList; |
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property Timer: integer; |