type AIMouse = class(
AICreature
)
AICreature
> AILivingThing
> AIThing
> AIBaseObject
Constructor Create(aParent: pointer); |
|
procedure Fuel; override; |
|
function IsPrey: boolean; override; |
Constructor Create(aParent: pointer); |
procedure Fuel; override; |
function IsPrey: boolean; override; |