type AISpace = class(
AIBaseObject
)
AIBaseObject
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procedure Build(aWidth: integer; aHeight: integer); |
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procedure Clean; |
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Constructor Create( aEnvironment: pointer; aWidth: integer; aHeight: integer); |
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Destructor Destroy; override; |
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function FindWithHandle(aHandle: integer): AIBaseObject; |
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procedure FreezePoles; |
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procedure Fuel; |
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procedure FullDisplay(aList: TStrings); override; |
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procedure FuzzyHeight(aFuzz: integer); |
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procedure GenerateContinents(aAmount: integer); |
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procedure GenerateHalo; |
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procedure GenerateIslands(aAmount: integer); |
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function LandAtPosition(aX, aY: single): single; |
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procedure LoadFromFile(var aFile: TextFile); override; |
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procedure MeteorShower; |
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procedure MoveWater( aSource: AIGrid; aAmount: single; aDestination: AIGrid); |
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procedure QueueChange( aDestination: AIGrid; aChangeKind: integer; aAmount: single); |
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function RandomLocation: AIGrid; |
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function RandomLocationAwayFromPoles: AIGrid; |
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procedure ResetMapToDefaults; |
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procedure SaveToFile(var aFile: TextFile); override; |
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procedure Stabalize; |
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function WaterAtPosition(aX, aY: single): single; |
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procedure Build(aWidth: integer; aHeight: integer); |
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procedure Clean; |
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Constructor Create( aEnvironment: pointer; aWidth: integer; aHeight: integer); |
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Destructor Destroy; override; |
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function FindWithHandle(aHandle: integer): AIBaseObject; |
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procedure FreezePoles; |
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procedure Fuel; |
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procedure FullDisplay(aList: TStrings); override; |
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procedure FuzzyHeight(aFuzz: integer); |
large scale grid validization
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procedure GenerateContinents(aAmount: integer); |
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procedure GenerateHalo; |
terrain generation routines
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procedure GenerateIslands(aAmount: integer); |
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function LandAtPosition(aX, aY: single): single; |
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procedure LoadFromFile(var aFile: TextFile); override; |
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procedure MeteorShower; |
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procedure MoveWater( aSource: AIGrid; aAmount: single; aDestination: AIGrid); |
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procedure QueueChange( aDestination: AIGrid; aChangeKind: integer; aAmount: single); |
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function RandomLocation: AIGrid; |
adds small random values to height
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function RandomLocationAwayFromPoles: AIGrid; |
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procedure ResetMapToDefaults; |
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procedure SaveToFile(var aFile: TextFile); override; |
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procedure Stabalize; |
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function WaterAtPosition(aX, aY: single): single; |
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property Asteroids: integer; |
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property DefaultHeight: integer; |
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property DefaultHumidity: integer; |
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property DefaultTemperature: integer; |
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property DefaultWater: integer; |
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property DefaultWaterHeight: integer; |
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property EventQueue: AIEventList; |
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property EventRound: AIEventList; |
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property HalfHeight: integer; |
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property HalfHeightSingle: single; |
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property HalfWidth: integer; |
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property HalfWidthSingle: single; |
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property Height: integer; |
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property HeightLoop: integer; |
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property HeightSingle: single; |
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property Map: AIMap; |
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property Radius: single; |
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property Spherical: boolean; |
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property Width: integer; |
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property WidthLoop: integer; |
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property WidthSingle: single; |
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property Asteroids: integer; |
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property DefaultHeight: integer; |
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property DefaultHumidity: integer; |
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property DefaultTemperature: integer; |
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property DefaultWater: integer; |
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property DefaultWaterHeight: integer; |
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property EventQueue: AIEventList; |
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property EventRound: AIEventList; |
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property HalfHeight: integer; |
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property HalfHeightSingle: single; |
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property HalfWidth: integer; |
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property HalfWidthSingle: single; |
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property Height: integer; |
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property HeightLoop: integer; |
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property HeightSingle: single; |
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property Map: AIMap; |
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property Radius: single; |
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property Spherical: boolean; |
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property Width: integer; |
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property WidthLoop: integer; |
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property WidthSingle: single; |