type AITerrier = class(AICreature)
AICreature > AILivingThing > AIThing > AIBaseObject![]() |
Constructor Create(aParent: pointer); |
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Destructor Destroy; override; |
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procedure Fuel; override; |
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function IsPredator: boolean; override; |
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Constructor Create(aParent: pointer); |
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Destructor Destroy; override; |
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procedure Fuel; override; |
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function IsPredator: boolean; override; |
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property Destination: AIPosition; |
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property Shaker: integer; |
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property Destination: AIPosition; |
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property Shaker: integer; |