type AITerrier = class(
AICreature
)
AICreature
> AILivingThing
> AIThing
> AIBaseObject
Constructor Create(aParent: pointer); |
|
Destructor Destroy; override; |
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procedure Fuel; override; |
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function IsPredator: boolean; override; |
Constructor Create(aParent: pointer); |
Destructor Destroy; override; |
procedure Fuel; override; |
function IsPredator: boolean; override; |
property Destination: AIPosition; |
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property Shaker: integer; |
property Destination: AIPosition; |
property Shaker: integer; |