type AITiger = class(
AICreature
)
AICreature
> AILivingThing
> AIThing
> AIBaseObject
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procedure Bully; |
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Constructor Create(aParent: pointer); |
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Destructor Destroy; override; |
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procedure Fuel; override; |
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function IsPredator: boolean; override; |
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procedure Bully; |
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Constructor Create(aParent: pointer); |
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Destructor Destroy; override; |
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procedure Fuel; override; |
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function IsPredator: boolean; override; |