type AIGoalBot = class(
AIBot
)
AIBot
> AICreature
> AILivingThing
> AIThing
> AIBaseObject
Constructor Create( aParent: pointer); |
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Destructor Destroy; override; |
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procedure Fuel; override; |
Constructor Create( aParent: pointer); |
Destructor Destroy; override; |
procedure Fuel; override; |
property Assignment: integer; |
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property GlobalBot: AIGlobalBot; |
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property Goal: integer; |
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property GoalList: AIGoalList; |
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property Occupied: boolean; |
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property Plan: integer; |
property Assignment: integer; |
property GlobalBot: AIGlobalBot; |
property Goal: integer; |
property GoalList: AIGoalList; |
property Occupied: boolean; |
property Plan: integer; |