type AIGoalBot = class(AIBot)
AIBot > AICreature > AILivingThing > AIThing > AIBaseObject![]() |
Constructor Create( aParent: pointer); |
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Destructor Destroy; override; |
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procedure Fuel; override; |
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Constructor Create( aParent: pointer); |
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Destructor Destroy; override; |
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procedure Fuel; override; |
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property Assignment: integer; |
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property GlobalBot: AIGlobalBot; |
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property Goal: integer; |
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property GoalList: AIGoalList; |
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property Occupied: boolean; |
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property Plan: integer; |
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property Assignment: integer; |
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property GlobalBot: AIGlobalBot; |
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property Goal: integer; |
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property GoalList: AIGoalList; |
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property Occupied: boolean; |
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property Plan: integer; |